360clash

360clash

  • Home
  • Tournaments
  • Esports
    • Counter Strike 2
    • Fortnite
    • Valorant
    • League of Legends
    • Call of Duty
    • Assetto Corsa
    • EA FC
    • Other
  • Sports
    • Football
    • Basketball
    • RC
    • Other
  • Help
360clash
Log in Sign up
  • Help center
  • /
  • Formats

Tiebreakers

Updated Oct 15, 2026

A tiebreaker is a rule that separates participants who finish level in a table. The organizer picks the order, and the first rule that tells two participants apart decides who ranks higher. If one rule cannot separate them, the next rule is tried.

Which tiebreakers you can choose depends on the format. Seed is always the last step.

Table tiebreakersTied participants still level Tiebreak 1 still level Tiebreak 2 still level Tiebreak 3 still level SeedMatch tiebreaksLevel on game wins still level Match tiebreak 1 still level Match tiebreak 2 still level Match tiebreak 3 still level Draw
Rules are tried in order, and the first one that tells the sides apart decides. A table always ends on seed. A match tiebreak chain that runs out leaves a draw in round robin and Swiss; a bracket needs it to name a winner.

Round robin

Default order: Tournament points, Head-to-head tournament points, then Points difference (or Game difference when the stage does not require a score for every game).

The first rule that separates any of the tied teams splits them. The teams still level are then compared again from the top of the chain. The rules marked "head-to-head" only look at matches among the teams still level.

TiebreakerWhat it means
Tournament pointsPoints from results: 3 for a win, 1 for a draw, 0 for a loss unless the stage sets other values. Compared across the whole group.
Match winsThe number of matches won.
Head-to-head winsWins in the matches played among the tied teams only.
Head-to-head tournament pointsPoints from the matches among the tied teams only, so a draw counts.
Head-to-head points differencePoints scored minus points conceded in the matches among the tied teams only.
Points differencePoints scored minus points conceded over all matches.
Points scoredTotal points scored.
Game winsTotal games (maps) won.
Game differenceGames won minus games lost.

Points difference, Points scored and Head-to-head points difference need a score for every game. They are only available on stages set to "Score for every game". See Match formats.

Swiss

Swiss standings are ordered by points first. The tiebreaker chain only applies to players level on points.

Default order: Buchholz, Buchholz cut 1, Match wins, Head-to-head.

TiebreakerWhat it means
BuchholzThe sum of your opponents' points. It measures how strong your opponents were. A bye counts as a virtual opponent.
Buchholz cut 1Buchholz without your weakest opponent.
Median BuchholzBuchholz without your strongest and your weakest opponent.
Match winsMatches won, byes included.
Head-to-headBetween two players still level who played each other, the winner of that match ranks first.
Opponents' match-win %The average match-win percentage of your opponents.
Game-win %The share of possible game points you earned: 3 for a game won, 1 for a game drawn, over the games you played.
Opponents' game-win %The average game-win percentage of your opponents.

The percentage rules follow the Magic: The Gathering tournament rules. Each percentage is never counted below one third, so playing someone who lost everything is not a penalty. A bye counts as a match won with no games played, and is never counted as an opponent. These percentages use 3 points for a win and 1 for a draw, whatever points the stage gives.

Battle royale

Standings are ordered by total score first. Default order: Wins, Average kills, Average placement.

TiebreakerWhat it means
WinsThe number of games won (first place). Higher is better.
Total killsEliminations over all games. Higher is better.
Average killsEliminations per game played. Higher is better.
Average placementYour mean finishing place. Lower is better.
Best placementYour single best finishing place. Lower is better.
Latest game scoreYour score in the last game you were drawn into, whether or not it counts toward your total. Higher is better.

Every tiebreaker except Latest game score reads only the games that count toward your total. If "Best games counted" drops a game, it is ignored here too. A game you were drawn into and missed counts as last place in its lobby with no eliminations. Participants who played nothing have no value for the averages, so they rank last on those rules.

Match tiebreaks

A match tiebreak is different. It decides one match that ends level on game wins, such as a fixed 2-game match that ends 1:1. The organizer lists up to three, tried in order.

TiebreakerWhat it means
Score differenceThe side with the higher total score over all games played. Needs a score for every game.
Higher seed advancesThe better seed wins. Not available where nobody is seeded.
Extra gameOne more game is played and counted. Used at most once per match.

In round robin and Swiss, a chain that runs out leaves a draw. A bracket cannot advance a draw, so a fixed-games match there needs a chain.

Formats without tiebreakers

  • Single elimination and Double elimination rank by how far you got.
  • Race ranks by status, laps and time.
  • Points ranks by score.

Frequently asked


Match formats

Still need help?

A problem with a match or a result? Ask the tournament's organizer first — see who handles what.

Discord

Questions, feedback and the community.

Join our Discord

[email protected]

Account, payment and wallet problems.

Email us

Formats

Single elimination
Double elimination
Round robin
Swiss
Race
Points
Battle royale
Match formats
Tiebreakers

© 2026 360 DIGITAL LLC (operator of 360clash) · 30 N Gould St, Ste N, Sheridan, WY 82801, United States · [email protected]

Help · About · Terms · Privacy · Contact · Discord