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Battle royale

Updated Oct 15, 2026

A battle royale stage is a series of games where many participants play in the same lobby. Each game is scored from your placement and your kills, and the points add up over all the games.

When to use it

  • Your game has large free-for-all lobbies, such as Fortnite.
  • You want a leaderboard over several games instead of a bracket.
  • You have more entrants than one lobby holds. The stage can rotate who plays each game.

How it works here

  1. Games. The stage has between 1 and 50 games, "Game 1" to "Game N". Each game is one match with a slot per participant.
  2. Lobbies. If everyone fits in one lobby, everyone is in every game. If the field is larger than "Players per lobby", each game draws a lobby when it is scheduled. It picks the participants who have played the fewest games so far, so play time stays even. A Fortnite lobby holds 100 including the host: 99 solos, 50 duos, 33 trios or 25 squads.
  3. Lobby code. Before each game the organizer shares the lobby code on the tournament page. Only participants in that game see it and they get a notification. Join before the start time: the lobby closes once the organizer starts the match.
  4. Results. The organizer records placement and kills for each participant, by hand from end-screen screenshots, or, in Fortnite only, by importing a replay and confirming a preview. See Scoring Fortnite games from replays.
  5. Closing. The organizer closes each game with "Close game". Standings are recalculated whenever results are saved.

Fortnite and other games

Battle Royale is a format for any game with shared lobbies. Two things in it are for Fortnite only:

  • Scoring from a replay. Only a Fortnite game can be scored from its .replay file, which the organizer uploads and confirms. See Scoring Fortnite games from replays.
  • Requiring a linked Epic Games account. The organizer can only turn this on for a Fortnite tournament. See Epic Games account.

In every other game, players upload a screenshot of their end screen after each game, and the staff enter the results by hand. What a player does in each game is in Playing a Battle Royale tournament.

How points are earned

A game's score is placement points plus kill points.

  • Placement points come from a table the organizer sets. Each row pays its own placement and every placement after the previous row. For example, rows of 1st = 10, 3rd = 5 and 10th = 1 pay 10 to 1st, 5 to 2nd and 3rd, and 1 to 4th through 10th. Placements below the last row earn nothing.
  • Kill points: "Points per kill" for each elimination.
  • Kill cap per game: kills above the cap earn no points. Leave it empty for no cap. Capped kills still count for tiebreaks.
  • Knockdown points: under "Advanced scoring", "Points per knockdown" is almost always 0, because a knockdown either becomes a kill or is undone by a revive. It has no cap.

A game you were drawn into and missed scores 0.

Best games counted. If the organizer sets "Best games counted" to N, only your N highest game scores count toward your total. If two games score the same, the earlier one is kept. This keeps things fair when some players get one more game than others. The stage form shows how your field divides into lobbies, for example "everyone plays 3 games and 10 get one more".

Penalties and disqualification. Staff can take penalty points off a participant's total. Penalties come off after the best games are chosen, so dropping a game never drops its penalty. A disqualified participant is removed from the rest of the stage, ranks last and never advances. Games they already played stand.

Game score 1st → 10+6 kills × 1=16 Player A, Game 1: 1st place with 6 kills Placement points 1st102nd–3rd54th–10th111th+0 Leaderboard, best 3 of 4 games #PlayerG1G2G3G4Pen.Total1Player A163102292Player B81449−3283Player C211131264Player D2611220 Struck-out games are dropped from the total.
Example with 1 point per kill and the best 3 of 4 games counted. Player B's best games add up to 31, but the penalty comes off after the best games are chosen.

How standings and ties are decided

Standings are ordered by total counted score, highest first. Participants level on score are separated by the stage's tiebreaker chain, in order. The default chain, the same order used in Fortnite's official competitions, is:

  1. Wins (first-place finishes).
  2. Average kills per game.
  3. Average placement (lower is better).

Participants still level are ordered by seed. All tiebreaker options are in Tiebreakers. Every tiebreaker reads only the games that count toward the total, except Latest game score, which reads the last game you were drawn into.

Settings organizers choose

  • Number of games (1 to 50).
  • Points per kill and Kill cap per game.
  • Placement points table.
  • Best games counted (empty counts all games).
  • Players per lobby (empty means no limit).
  • Points per knockdown under "Advanced scoring".
  • Tiebreak 1, 2, 3...

Players see these rules on the stage page.

Frequently asked


PointsMatch formats

Still need help?

A problem with a match or a result? Ask the tournament's organizer first — see who handles what.

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Formats

Single elimination
Double elimination
Round robin
Swiss
Race
Points
Battle royale
Match formats
Tiebreakers

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